MATLAB SIMULINK 3D ANIMATION 5 Manual do Utilizador Página 27

  • Descarregar
  • Adicionar aos meus manuais
  • Imprimir
  • Página
    / 43
  • Índice
  • MARCADORES
  • Avaliado. / 5. Com base em avaliações de clientes
Vista de página 26
25
difficult, as the full information about the object shape and structure is lost and
cannot be reconstructed based on the (however complex) tessellated model.
For effective rendering of moving parts, it is recommended that VRML models
are as simple as possible. On the other hand, no or little visible model
degradation is usually required. We need to find a compromise between these
two requirements.
As there are significant performance differences among various computers and
graphic accelerators, there is no firm recommendation as to number of
polygons / triangles suitable for use with Simulink 3D Animation. In order to
assess the model complexity, it is advised to display the resulting VRML file in
the Simulink 3D Animation viewer and observe the viewer response to
navigation. If you can navigate in the virtual scene without any significant
delay, the model is usually suitable for further work. Later on, when we
connect the virtual scene to a Simulink model, there will be available a more
exact measure of suitability number of frames that are rendered per second
during simulation.
5.1.3. Units Used in Exported Files
VRML length units are meters. In order to scale exported parts correctly in the
virtual scene, it is suitable to export parts using meters. However, if the
exported objects are very small or very large, which means that our planned
virtual scene will be created to some scale, it is suitable to export objects using
different units.
Note: VRML viewers are made to count with dimensions that are
commensurate to us people, in order to achieve the immersion effect of
virtual reality graphics. Viewers assume that the scene author prepares the
scene so that it can be walked through or examined by a virtual visitor to the
scene (sometimes called the Avatar), whose physical dimensions are used in
calculations for various purposes like collision detection, near object clipping or
terrain following. Avatar dimensions (and also other navigation-specific
parameters like default navigation speed) can be customized using the
NavigationInfo VRML node. Simulink 3D Animation viewer is developed with
the aim that effective navigation in the virtual scene is possible also in scaled
Vista de página 26
1 2 ... 22 23 24 25 26 27 28 29 30 31 32 ... 42 43

Comentários a estes Manuais

Sem comentários