
1 Introduction
1-6
What Is an Entity?
Discrete-event simulations typically involve discrete items of interest. By definition,
these items are called entities in SimEvents software. Entities can pass through a
network of queues, servers, gates, and switches during a simulation. Entities can carry
data, known in SimEvents software as attributes.
Note: Entities are not the same as events. Events are instantaneous discrete incidents
that change a state variable, an output, and/or the occurrence of other events. See “What
Is an Event?” on page 1-7 for details.
Examples of entities in some sample applications are in the table.
Context of Sample Application Entities
Airport with a queue for runway access Airplanes waiting for access to runway
Communication network Packets, frames, or messages to transmit
Bank of elevators People traveling in elevators
Conveyor belt for assembling parts Parts to assemble
Computer operating system Computational tasks or jobs
A graphical block can represent a component that processes entities, but entities
themselves do not have a graphical representation. When you design and analyze your
discrete-event simulation, you can choose to focus on:
• The entities themselves. For example, what is the average waiting time for a series of
entities entering a queue?
• The processes that entities undergo. For example, which step in a multiple-step
process (that entities undergo) is most susceptible to failure?
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