
6
Laying Out a GUI
Designing a GUI (p. 6-2) Things to think about when designing a GUI and
references to other sources.
Starting GUIDE (p. 6-4) Shows you all the ways to start GUIDE.
Selecting a GUI Template (p. 6-5) Describes the templates from which you can choose when
you create a new GUI.
Setting the GUI Size (p. 6-12) Shows you how to set the size at which a GUI is initially
displayed.
Adding Components to the GUI
(p. 6-14)
Describes the process for adding components to a GUI,
labeling them, and assigning identifiers to them. It also
shows you how to move, copy, paste, duplicate, and resize
components.
Aligning Components (p. 6-39) Describes various approaches for aligning components.
Setting Tab Order (p. 6-45) Explains tab order and shows you how to set it.
Creating Menus (p. 6-48) Shows you how to create both menus that appear on the
figure menu bar and context menus.
Creating Toolbars (p. 6-61) Provides basic direction for adding toolbars to your GUI
programmatically.
Viewing the Object Hierarchy (p. 6-62) Describes use of the Object Browser to view the hierarchy
of objects, including menus, in your GUI.
Designing for Cross-Platform
Compatibility (p. 6-63)
Provides pointers for creating GUIs that behave more
consistently when run on different platforms.
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